There’s something particularly absorbing about first-person games that involve exploring intricate and foreboding environments. From FPS classics like System Shock 2 and Half-Life to Thief and Deus Ex, moving through shadowy buildings, atmosphere thick with menace, becomes gripping when viewed from the perspectives of the characters who star in these games. This is something that R_Games seems to understand well, if the studio’s newly launched Zero Protocol, a gritty science fiction game, is anything to go by.
Content merged from September 27, 2024 7:48 pm:
There’s something particularly absorbing about first-person games that involve exploring intricate and foreboding environments. From FPS classics like System Shock 2 and Half-Life to Thief and Deus Ex, moving through shadowy buildings, atmosphere thick with menace, becomes gripping when viewed from the perspectives of the characters who star in these games. This is something that R_Games seems to understand well, if the studio’s newly launched Zero Protocol, a gritty science fiction game, is anything to go by.