The creative director of Star Wars Outlaws has seen your complaints about some of the early stealth missions, and promises some changes are coming.
Probably one of the most universally hated mechanics in games is stealth. Don’t get me wrong, a good stealth game like Metal Gear Solid or Dishonored makes playing sneakily fun, but when it’s in games where stealth isn’t the entire point, it can sometimes end up being a bit frustrating, particularly when there are moments that you can instantly fail. Star Wars Outlaws is the most recent game to fall victim to this, but luckily it sounds like some improvements are coming in a patch some time in the near future.
The game’s creative director Julian Gerighty was recently asked by GamesRadar about the controversial instant-fail stealth missions, and what the plan is for them. “So especially, I mean, you’re probably thinking of one of the early missions in Mirogana, which is incredibly punishing,” the developer said. “And for me, that is a mistake, and this is something that we’re going to work on improving.” He goes on to say “I don’t think it means removing the fail state completely, but I do think there are millions of low hanging fruits where we can make it so much more enjoyable and understandable.”
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The creative director of Star Wars Outlaws has seen your complaints about some of the early stealth missions, and promises some changes are coming.
Probably one of the most universally hated mechanics in games is stealth. Don’t get me wrong, a good stealth game like Metal Gear Solid or Dishonored makes playing sneakily fun, but when it’s in games where stealth isn’t the entire point, it can sometimes end up being a bit frustrating, particularly when there are moments that you can instantly fail. Star Wars Outlaws is the most recent game to fall victim to this, but luckily it sounds like some improvements are coming in a patch some time in the near future.
The game’s creative director Julian Gerighty was recently asked by GamesRadar about the controversial instant-fail stealth missions, and what the plan is for them. “So especially, I mean, you’re probably thinking of one of the early missions in Mirogana, which is incredibly punishing,” the developer said. “And for me, that is a mistake, and this is something that we’re going to work on improving.” He goes on to say “I don’t think it means removing the fail state completely, but I do think there are millions of low hanging fruits where we can make it so much more enjoyable and understandable.”