Warframe 1999 is locked behind hours of grind, but DE might have a fix

Warframe 1999 looks sick; there, I said it. From the moment I caught the teaser back at Tennocon last year, I’ve been desperate to find out more; watching and waiting, listening to ’90s throwbacks in anticipation. While I initially thought 1999 was its own separate entity, akin to The Duviri Paradox or a World of Warcraft expansion, it is, instead, an in-game questline that lies beyond the events of Whispers in the Walls. As a newer player who’s barely touched down on Fortuna, it’s a long road to get to Höllvania Central Mall, so I ask creative director Rebecca Ford and community director Megan Everett how they’re planning to combat the grind for new players.

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