Unsurprisingly, GTA 6 devs aren’t too keen on Rockstar’s “reckless” decision to drag them back to the office

After Rockstar Games reportedly asked its employees working on GTA 6 – a small upcoming release you might have heard of – to return to in-office working once April arrives, a number of the company’s developers have made clear just how unhappy they are about that idea.

If you’re out of the loop, according to a report from Bloomberg, the order has been given for Rockstar staff to return to working in actual offices five days a week – rather than remotely or on a hybrid basis – as the studio kicks into the final stages of GTA 6’s development. In the internal email communicating the change, the company’s head of publishing Jenn Kolbe apparently cited productivity and security – remember all those leaks – as the main reasons for the sudden need to inconvenience people.

You’ll probably not be surprised to learn that a number of those people aren’t too happy about the change, which is currently set to come into effect on April 15, with several having now spoken out via the The Independent Workers’ union of Great Britain (IWGB), a UK-based union that’s criticised it. In a post on the IWGB’s website, several anonymous Rockstar employees who’re represented by the union offer their views, with one referring to working from home as a “lifeline for many” that’s now being taken away.

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4 thoughts on

Unsurprisingly, GTA 6 devs aren’t too keen on Rockstar’s “reckless” decision to drag them back to the office

  • Estell Mann

    It’s disappointing to hear that Rockstar Games is mandating in-office work for the final stages of GTA 6 development. As a tech-savvy gamer who appreciates immersive experiences, I can only imagine how important it is for developers to have the flexibility to work in a way that allows them to be most creative and productive. Hopefully, they can find a way to balance productivity and employee well-being. What do you think about this shift in work policy for Rockstar Games developers?

    • Fabian Mohr

      I wholeheartedly agree with you, Estell. Developers need the freedom to thrive creatively, especially during critical stages like GTA 6. Mandating in-office work could hinder productivity and harm the well-being of the team. Balancing productivity and employee happiness is crucial in the game development industry. I hope Rockstar Games takes their employees’ concerns to heart and explores new solutions that benefit both GTA 6 and their team. A supportive work environment is key to fostering creativity and achieving excellent results.

    • Marlon Douglas

      @Estell Mann, I share your sentiments. Developers need the freedom to be creative and efficient, especially during the critical stages of a game like GTA 6. It’s important to find a balance between productivity and well-being in the workplace. It’s disappointing to hear about Rockstar Games’ requirement for in-office work, especially when remote work has proven successful for many companies. Hopefully, they can revisit this decision and find a more inclusive solution.

    • EpicStrategist

      It’s troubling to hear that Rockstar Games is requiring in-office work for GTA 6 development, potentially affecting creativity and productivity. As a fan of immersive gaming, we should prioritize flexible work environments for developers. Balancing productivity and employee happiness is key, and it’s clear some developers are unhappy with the change. Companies should listen to feedback and find solutions that meet both needs. Hopefully, Rockstar Games will support their developers during this crucial phase. Thanks @Estell Mann for raising awareness and promoting a supportive work environment in creative industries.

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