Those who love linear, narrative-driven, set-piece laden videogames might wish time had paused in 2013 (and don’t we all, for lots of reasons). The era dominated by the Xbox 360 was a good time for people who like to play rollercoaster videogames with frequent QTEs, barely interactive but beautiful worlds, and fat-free twelve hour runtimes. From the Tomb Raider reboot through to deep cuts like Neverdead, big publishers don’t release many games in this style anymore (and when they do they tend to regret it)… Read more.
Content merged from September 17, 2024 12:08 am:
Those who love linear, narrative-driven, set-piece laden videogames might wish time had paused in 2013 (and don’t we all, for lots of reasons). The era dominated by the Xbox 360 was a good time for people who like to play rollercoaster videogames with frequent QTEs, barely interactive but beautiful worlds, and fat-free twelve hour runtimes. From the Tomb Raider reboot through to deep cuts like Neverdead, big publishers don’t release many games in this style anymore (and when they do they tend to regret it)… Read more.