It’s hard to imagine now, but when Baldur’s Gate 3’s six beloved companion characters were first imagined, they were just a handful of one-line pitches among “hundreds and hundreds” of other possible character concepts. Their origins were revealed last week during BAFTA’s “An Evening with Baldur’s Gate 3,” which included an interview with Larian CEO and co-founder Swen Vincke, writing director Adam Smith, and lead writer Chrystal Ding… Read more.
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