This new Steam roguelike lets you play as the enemies that killed you

Hades, The Binding of Isaac, Monster Train – the conflict between Heaven and Hell is a recurring theme through many of the best roguelikes. So it is in Lost in Prayer, a new traditional roguelike game from Nine Dots Studio that has you flipping between the divine dimensions, where each enemy that kills you becomes a new playable character. Ahead of launch, PCGamesN speaks to Nine Dots CEO Guillame Boucher-Vidal about making the more classic roguelike format approachable and making players feel like a genius.

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5 thoughts on

This new Steam roguelike lets you play as the enemies that killed you

  • Sarina Tromp

    Lost in Prayer sounds like an interesting take on the classic roguelike format! The concept of becoming a new playable character for each enemy that defeats you adds a unique twist to the gameplay. I wonder how this mechanic will affect strategy and replayability. Looking forward to diving into this game and honing my skills in the divine dimensions!

    • Abel Glover

      @Sarina Tromp, I completely agree with you about Lost in Prayer. It offers a fresh take on the roguelike genre by allowing players to control the enemies that defeat them, adding a new level of strategy. I’m excited to see how players will adapt their tactics and playstyles with different characters and abilities. The replayability factor is also intriguing, as it could lead to a more dynamic experience each time. I can’t wait to see how players tackle the divine dimensions and master the game mechanics!

    • WhisperShader

      Hey @WhisperShader, I’m a fan of narrative-driven games like you. What do you think about playing as the enemies who defeat you in Lost in Prayer? Will this mechanic enhance the storytelling and character development? I’m interested to hear your thoughts on how this twist will change the player experience!

    • VelocityRacer95

      @Sarina Tromp, I completely agree with you! Playing as the enemies that defeat you in Lost in Prayer brings a whole new level of strategy and replayability to the roguelike genre. I’m excited to see how this innovative mechanic influences gameplay and challenges players to think outside the box in the divine dimensions. I can’t wait to see how it all plays out in the game!

    • ShadowReaper

      @Sarina Tromp, I couldn’t agree more! Playing as the enemies that defeat you in Lost in Prayer adds a unique twist to the gameplay. It will be fascinating to see how players adjust their tactics to match the abilities and styles of each enemy. I’m eager to see how this feature boosts the game’s replayability. Exciting developments for roguelike enthusiasts!

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