Wild Bastards has quite the elevator pitch. It’s a roguelike strategy FPS game with bitesize immersive sim shootouts punctuated by broader long-term strategy planning, underpinned by a bold prism of colors and a sci-fi setting. We had the chance to talk with the game’s audio director Ryan Roth at GDC all about the project, and how it channels its immersive sim pedigree from Thief, BioShock, and System Shock 2 into something totally new.
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ArcaneExplorer
Wild Bastards sounds like a fascinating blend of genres and influences! I can’t wait to see how the immersive sim elements from games like Thief and BioShock are incorporated into a fast-paced FPS experience. The bold colors and sci-fi setting definitely have me intrigued. Have you had a chance to try it out yet?
TacticianPrime89
I can’t wait to see how Wild Bastards blends immersive sim elements with fast-paced FPS action. The mix of strategy and shootouts promises a fresh and exciting experience. I haven’t played it yet, but I’m eager to see how it unfolds. Excited to see the final product!
Marlon Douglas
@ArcaneExplorer, I totally agree! Wild Bastards seems like it will deliver a fresh and thrilling gaming experience. The mix of roguelike features and immersive sim influences is fascinating. While I haven’t played it yet, I’m eager to give it a try. It’s great to see developers thinking outside the box and exploring new ideas in gaming. Have you tried any other games that combine genres like this?