‘There were so many meetings’: A former Bethesda developer explains why he quit during Starfield and started a solo project

If you’ve played a Bethesda RPG in the past decade you’ve seen plenty of Nate Purkeypile’s work. The developer worked as a world/lighting artist on Fallout 3, Fallout 4, and Skyrim, was lead artist on Fallout 76, and designed several iconic locations like Diamond City, Little Lamplight, and Paradise Falls… Read more.

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