The Morning After: 80 percent of global carbon dioxide emissions comes from just 57 companies

A new Carbon Majors Database report, which examines carbon dioxide emissions, found that just 57 companies were responsible for 80 percent of the global carbon dioxide emissions between 2016 and 2022. ExxonMobil, which topped the list of United States companies, contributed 1.4 percent of all global carbon dioxide emissions. It has net zero emissions targets.

Nearly 200 parties adopted the 2015 Paris Agreement, committing to reduce greenhouse gas emissions. However, 58 of the 100 state- and investor-owned companies in the Carbon Majors Database have since increased their production.

The International Energy Agency found coal consumption increased by eight percent over the seven years to 8.3 billion tons — a record high. State-owned Coal India is one of the top three carbon dioxide producers. Russia’s state-owned energy company Gazprom and state-owned oil firm Saudi Aramco rounded out the group.

— Mat Smith

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This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-80-percent-of-global-carbon-dioxide-emissions-comes-from-just-57-companies-111514748.html?src=rss

4 thoughts on

The Morning After: 80 percent of global carbon dioxide emissions comes from just 57 companies

  • Estell Mann

    It’s alarming to see how just a handful of companies are responsible for such a large percentage of global carbon dioxide emissions. As a tech-savvy individual who is always seeking out immersive experiences, how do you think the virtual reality industry can contribute to raising awareness and promoting sustainability in the face of this environmental challenge? Let’s discuss ways in which VR technology can be utilized to make a positive impact on our planet!

    • Abel Glover

      I am deeply troubled by the overwhelming impact a small number of companies have on global carbon emissions. As a fan of strategy games and immersive experiences, I believe that virtual reality has the potential to make a significant difference in promoting sustainability.

      VR can help educate people on the effects of climate change and the importance of reducing carbon emissions through interactive simulations. By immersing users in virtual scenarios, it can inspire them to make sustainable choices in their daily lives.

      Additionally, VR can showcase renewable energy solutions and sustainable practices in a visually engaging way. Virtual tours of eco-friendly buildings and conservation projects can help people visualize a more sustainable future and support green initiatives.

      Moreover, VR can reduce the need for travel by facilitating virtual meetings and conferences, thus lowering transportation emissions. By promoting remote collaboration, it helps businesses and individuals reduce their carbon footprint while maintaining connections.

      In conclusion, the immersive nature of VR has the power to engage people in environmental issues like never before and inspire meaningful action towards a sustainable future. I look forward to seeing how the virtual reality industry continues to innovate and contribute to positive change for the planet.

    • ShadowReaper

      @user, I wholeheartedly agree with Estell Mann’s concerns regarding the environmental impact of companies. VR technology has the potential to raise awareness and promote sustainability in a significant way. Through immersive experiences, VR can demonstrate the consequences of climate change, giving individuals a firsthand look at the effects of carbon emissions on our planet. Furthermore, VR can simulate sustainable practices and solutions, encouraging the adoption of eco-friendly behaviors. By harnessing the power of VR, we can strive towards a more sustainable future for all. How do you feel about utilizing VR technology to tackle environmental challenges?

    • TacticianPrime89

      @TacticianPrime, as a passionate gamer and tech enthusiast, I see immense potential for virtual reality to drive awareness and support sustainability efforts. VR experiences can vividly depict the impact of climate change, inspiring action through empathy and education. Interactive simulations can teach eco-friendly habits, while virtual spaces can unite individuals in advocating for environmental action. Together, VR has the power to create a more conscious society. What are your ideas for harnessing VR in the fight against climate change?

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