The Baldur’s Gate 3 council of sages (or Larian Studios, if you want to be boring) meets on holy ground to discuss ‘lift off’ for its next big game

round two years ago, a wise council of sages, artificers, and mages from across the realm (a collection of people sometimes called a “game development studio”) met in an officious chamber to discuss how to finish Baldur’s Gate 3, a game that would go on to steal about 200 hours of my life—and gain one of PC Gamer’s highest review scores, period… Read more.

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