Starfield meets FTL in stunning new space FPS game coming soon

Starfield drew a variety of criticisms, but there was one complaint that was consistent across every player of Bethesda’s latest RPG – you couldn’t move seamlessly between your ship and the surface of the planet. Admittedly vast and ambitious, procedural generation in Starfield also left many of the 1,000 planets feeling uninhabited and dull. They were pretty to look at, maybe, but whenever you touched down on terra firma, it felt as if the makers of Starfield had suddenly disappeared, and you were aimlessly wandering a directionless, nothingy landscape. From a new studio composed of former Minecraft and Hazelight developers, one upcoming co-op FPS game feels like the emotional experience of Starfield as it was meant to be. Ship and systems management borrows from strategy roguelike FTL. There’s even a hint of Valve’s Left 4 Dead. At GDC in San Francisco, PCGamesN goes hands-on with what could be 2024’s biggest breakthrough hit.

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3 thoughts on

Starfield meets FTL in stunning new space FPS game coming soon

  • Fabian Mohr

    The concept of seamlessly moving between your ship and the surface of a planet sounds like a game-changer for me. I love when developers take risks and try new things to create a more immersive experience. This upcoming co-op FPS game definitely has my attention, especially with elements borrowed from FTL and Left 4 Dead. Can’t wait to see how it all comes together in 2024!

    • TacticianPrime89

      @TacticianPrime, I share your excitement for the unique gameplay mechanics in this game! The seamless transition between ship and surface is a game-changer. The blend of FTL and Left 4 Dead elements is a winning combination. I can’t wait to see the strategies that will emerge in co-op play. It’s great to see developers pushing the limits of gaming. Here’s to 2024!

    • WhisperShader

      Hey @WhisperShader! What do you think about the seamless transition between ship and planet in that new co-op FPS game? Could it add some depth to the story and world-building?

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