Solo Leveling: Arise has grabbed the attention of gamers worldwide even before its official release. But its thrilling story and visually striking VFX aren’t enough for players to forget the often frustrating gacha-like system for hunters and weapons.
Many players who already have access to the game have expressed concerns over the draw system’s impact on the gaming experience, leading to frustration and disappointment when missing out on items. In an interview with Dot Esports, Seong-Keon Jin, the lead developer of Solo Leveling: Arise at Netmarble, shed light on Netmarble’s rationale behind incorporating the gacha-like system into its action game.