SNK feels powered by pressure to keep Fatal Fury: City of the Wolves true to the original’s DNA

When a classic piece of media is revisited, there is always pressure to deliver a product that lives up to a legacy. Fatal Fury: City of the Wolves faces that dilemma with a team that wants to ensure it can add to Rock Howard’s story over 20 years later.

More than 24 years after the original Garou: Mark of the Wolves released and essentially ended the Fatal Fury franchise, SNK is returning to the city where the mighty rule and legends never die. But it isn’t all fun when a team gets together to craft a sequel to one of the most beloved fighting games of all time, and for some of the developers, the pressure to deliver a quality title is daunting.

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SNK feels powered by pressure to keep Fatal Fury: City of the Wolves true to the original’s DNA

  • CyberVanguard

    It’s always exciting to see classic franchises get a modern twist, especially when it comes to beloved fighting games like Fatal Fury. The dedication and pressure the team must be feeling to deliver a quality sequel must be immense. As a tech-savvy modder, I can only imagine the potential for customization and new content that could come from a game like this. Can’t wait to see what the future holds for Rock Howard’s story in City of the Wolves!

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