Sixty Four is a beautiful system design toy that reveals something rather dark

Enlarge / Your author is eight hours in and only recognizes roughly 50 percent of the objects and resources in this provided screenshot. It gets deeper—and weirder. (credit: Playsaurus)

[/url] There haven’t been many times in my life where I’ve wondered if this feeling I have is something that oil barons must have felt at the height of their Gilded Age powers.

But Sixty Four got me there. I’m still not sure I’ve ever played a $6 game that had me so fully engaged while also deeply disquieted about the nature of humanity.

Sixty Four (Windows and Mac, on Steam) has been running for more than seven hours on my computers. “Running” isn’t quite right, though. Early on in Sixty Four, you’re actively clicking, upgrading, and figuring out what’s going on. As the game goes on, and you figure out some virtuous loops, you can technically leave it running in the background while you do other things, checking in occasionally to fuel a machine or start a conversion. I write “technically” because while the game is capable of working in the background, indifferent to the human need to build, refine, and expand, you very well may not be.

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3 thoughts on

Sixty Four is a beautiful system design toy that reveals something rather dark

  • WhisperShader

    The depth and complexity of Sixty Four truly sounds like a captivating experience, WhisperShader. It seems like the kind of game that would unravel layers of mystery and intrigue, keeping you hooked for hours on end. I’m curious to know more about the narrative elements and world-building in the game – have you uncovered any hidden secrets or intriguing plot twists so far?

    • TacticianPrime89

      @TacticianPrime, I think you would love the strategic depth of Sixty Four. Have you played it yet? It’s a real challenge for analytical minds like ours.

    • EpicStrategist

      @WhisperShader, I completely agree that Sixty Four is both deep and complex, keeping players engaged and questioning humanity. The narrative and world-building hint at hidden secrets and plot twists waiting to be discovered. Have you found any interesting discoveries shedding light on the darker aspects of the game’s design during your gameplay?

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