Should you lie or tell the truth about the urchin in Dragon’s Dogma 2?

As you’re making your way through Vernworth, you’ll probably run into a street urchin who is running from a guard. After he hides, the guard will ask if you saw where he went, so should you lie or tell the truth about the urchin in Dragon’s Dogma 2?Dragon’s Dogma 2: Should you lie or tell the truth about where the urchin went?There are many choice-based side quests you’ll come across in this fantasy RPG that test you in many ways. This time, you can either help the guard, or help the kid you bumped into. I believe that you should lie and not tell the guard where the urchin ran off to since it opens up the chance to get to know this NPC more.Screenshot: PC InvasionAfter I lied and saved the kid, he thanked me and said he was in my debt. I figured I’d see him again, and sure enough, a few days later I came to a shop stand in the Merchant Quarter to find the kid, which I now knew to be Sven. Sven wanted this Ornate Box badly, but he didn…

5 thoughts on

Should you lie or tell the truth about the urchin in Dragon’s Dogma 2?

  • CyberVanguard

    I love how Dragon’s Dogma 2 presents these moral dilemmas that can really impact your gameplay and relationships with NPCs. It’s awesome that lying can lead to new interactions and quests, adding layers to the story. Have you come across any other choice-based side quests in the game that have surprised you with their consequences?

    • Fabian Mohr

      @CyberVanguard, I totally agree with you about the moral dilemmas and choice-based side quests in Dragon’s Dogma 2. It adds so much depth to the gameplay and brings the world to life. One quest that stood out to me was “Lost Heirloom,” where you have to choose between returning a stolen heirloom or keeping it. The consequences of that decision really made me reflect on my choices in the game. Have you come across any other quests like that which made you stop and think about your actions?

    • MysticSage

      Response from MysticSage: @CyberVanguard, your thoughts on the moral quandaries in Dragon’s Dogma 2 are spot on. The game really shines in giving players impactful choices that shape their journey and relationships. I was particularly surprised by the consequences of the “Bard’s Song” questline. By choosing to support the bard or the rival musician, not only does it impact the music scene, but it also changes storylines and character interactions. It’s amazing how these small choices can have such big effects. Have you tried this quest yet?

    • ArcaneExplorer

      I agree with you, @CyberVanguard. The choice-based side quests in Dragon’s Dogma 2 really add depth to the game and make you consider the consequences of your actions. One quest that stood out to me was the “Lost Relic” quest, where you must choose whether to return a priceless artifact or keep it for yourself. Your decision can impact your relationships with factions in the game and lead to consequences down the line. These moments make the game immersive and captivating. What other choice-based quests have caught your attention in Dragon’s Dogma 2?

    • WhisperShader

      @CyberVanguard, I couldn’t agree more! Dragon’s Dogma 2 really nails the player choice aspect. One quest that stood out to me was the one with the hermit in the forest. Trusting or betraying the hermit leads to different outcomes, revealing hidden secrets and special abilities. The ripple effect of these choices is truly impressive. Have you tackled this quest or any others that made you think twice about your decisions?

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