Every so often, a game comes along that’s able to make its case in just a few seconds of gameplay. SCHiM, developed by Ewoud van der Wouf and Nils Slijkerman and published by Playism, fits this mold perfectly. Focusing on the idea of jumping from shadow to shadow, SCHiM sets up light platforming and puzzle elements in a world that only ever has a couple of colors on screen. It’s a fun, creative concept that can sometimes really shine, but the game isn’t always operating at its highest potential.
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