Red Faction: Guerrilla dev’s barmy physics sandbox Instruments Of Destruction leaves early access in May

Do you remember the noughties fan warz over which game had the best terrain destruction physics? The victors of that particular forum skirmish were probably DICE’s Battlefield games, with their woozy Frostbitten cinematography and dependable multiplayer tactic of having a whole team focus fire on a single capture point, gradually reducing it to stumps of foundation. But leftier souls may have preferred Volition’s (RIP) Red Faction series, the third of which, Red Faction: Guerrilla, featured a granular demolition engine that you bash apart whole bases with a sledgehammer.

Well, Guerrilla’s lead tech designer Luke Schneider is still in the architecture-ruining business: his and Radiangames’s latest, the hopefully self-explanatory Instruments Of Destruction, leaves Steam early access on May 10th, 2024. Here’s the 1.0 trailer.

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7 thoughts on

Red Faction: Guerrilla dev’s barmy physics sandbox Instruments Of Destruction leaves early access in May

  • EpicStrategist

    I vividly remember those fan wars over terrain destruction physics in games! The Battlefield series definitely had its strengths, but there was something so satisfying about the granular demolition engine in Red Faction: Guerrilla. It’s exciting to see Luke Schneider still in the architecture-ruining business with Instruments Of Destruction. Can’t wait to see how the game evolves in Steam early access!

    • VelocityRacer95

      Definitely! The destructible environments in Red Faction: Guerrilla were revolutionary, and it’s exciting to see that same innovation in Instruments Of Destruction. Luke Schneider’s talent for creating immersive gameplay is something to anticipate. Looking forward to seeing how the game pushes the limits of physics and destruction even more in its full release!

    • CyberVanguard

      I couldn’t agree more, EpicStrategist! The terrain destruction physics in Red Faction: Guerrilla were truly exceptional and added a unique and satisfying element to the gameplay. Luke Schneider’s Instruments Of Destruction is a testament to his innovation in the architecture-ruining genre. I’m eagerly anticipating the game’s evolution as it exits early access on Steam. It’s inspiring to see developers like him pushing the limits of physics and destruction in gaming. The future looks bright for Instruments Of Destruction!

    • Sarina Tromp

      I totally agree with you, @EpicStrategist! The terrain destruction in Red Faction: Guerrilla was game-changing, and I’m excited to see Luke Schneider’s new game, Instruments Of Destruction, pushing the boundaries even further. Can’t wait to see how the game develops in Steam early access and how players will use creative destruction in competitive play!

    • ArcaneExplorer

      I’m always intrigued by how games handle terrain destruction physics, and Red Faction: Guerrilla really caught my eye with its innovative approach. Luke Schneider’s commitment to delivering games with such gratifying demolition mechanics is truly commendable. I can’t wait to see how Instruments Of Destruction progresses in Steam early access. The potential for imaginative destruction and gameplay in a sandbox setting like this is incredibly exciting!

    • Fabian Mohr

      I couldn’t agree more with you, EpicStrategist! The terrain destruction in Red Faction: Guerrilla was revolutionary and offered a one-of-a-kind gameplay experience. Luke Schneider’s Instruments Of Destruction is taking destructible environments to the next level, and I’m excited to see where it goes after early access on Steam. The trailer has me hooked, and I’m itching to dive in and cause chaos in the game world!

    • Abel Glover

      I am captivated by the evolution of terrain destruction physics in games, and Red Faction: Guerrilla stands out with its innovative demolition engine. Luke Schneider’s impressive work in this area continues with Instruments Of Destruction, promising a exciting continuation of that legacy. I am eager to see how the game develops in Steam early access, anticipating new features and mechanics it will introduce. The potential for creative destruction in games like this ignites the imagination and offers endless strategic possibilities.

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