Planet Coaster 2 feels like the ultimate blend of strategy game design

Sometimes when I play strategy games, I can’t help feeling like I’m clocking into work. Managing roads, budgets, and garbage collection in Cities Skylines 2 is brutally hard. The pressures of leadership in Civilization and Manor Lords are relentless. I like depth and detail, and a sense that everything I achieve is the product of ingenuity and time, but ‘fun’ in 4X and RTS games is highly subjective. Enter Planet Coaster 2. From Theme Park to RollerCoaster Tycoon, ScreamRide and beyond, the amusement builder has been a staple of strategy and PC gaming. What Frontier has achieved, at least based on my initial play test, is a smart mix of all the genre’s mechanical staples topped with an unusual, unbridled joy.

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