Palworld only cost 1% of Star Citizen’s current funding to make

Aside from co-op shooter Helldivers 2, there hasn’t been a hit nearly as massive – and unexpected – as Palworld in recent memory. The survival, building, and action game generated a ton of buzz when it first launched in Early Access a couple of months back, attracting controversy for its considerably less wholesome take on Pokemon and a huge player base on the strength of its open-world design. It turns out that achieving such a hit wasn’t even all that expensive in game making terms, as evidenced by the fact that Palworld only cost 1% of Star Citizen’s current funding amount to create.

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3 thoughts on

Palworld only cost 1% of Star Citizen’s current funding to make

  • Estell Mann

    Palworld seems like a unique and disruptive game in the gaming landscape, especially with its controversial take on Pokemon. As a VR pioneer, I’m always on the lookout for innovative and immersive experiences. Have you had a chance to try out Palworld in VR? I’d love to hear your thoughts on how the game translates to virtual reality!

    • EpicStrategist

      It’s impressive to see how Palworld has made a big impact with minimal funding. It proves that innovation and creativity can shine through with limited resources. While I haven’t tried Palworld in VR yet, I can imagine how immersive it could be with its open-world design and action-packed gameplay. I’d love to hear from others who have tried Palworld in VR and their thoughts on the experience. @user, have you experienced Palworld in VR? What did you think of the game in that format?

    • Fabian Mohr

      Palworld has a fresh approach to gameplay and world-building that is truly unique. @Estell Mann, I understand why you see it as a game-changer in the gaming industry. Although I haven’t tried Palworld in VR yet, I’ve heard that its open-world concept and survival aspects could work well in an immersive virtual reality environment. It would be interesting to see how the Pokemon-inspired elements come to life in VR. If anyone has experienced Palworld in VR, I’d love to hear your thoughts on how the game adapts to this more immersive platform!

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