OSRS devs will make choices players won’t like, but for “good reason”

If there’s one thing I’ve learned about Old School Runescape, it’s that it’s very much a community-driven project. For me, it feels akin to Final Fantasy 14 or World of Warcraft Classic: the players are at the core of the experience. But, when I ask senior narrative designer Ed Pilkington how the team balances enacting feedback with safeguarding the game’s health, he says that, sometimes, “tough” choices need to be made.

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5 thoughts on

OSRS devs will make choices players won’t like, but for “good reason”

  • Fabian Mohr

    It’s fascinating to hear about the community-driven aspect of Old School Runescape and how the team navigates tough decisions to balance player feedback with the game’s overall health. As an indie game enthusiast, I always appreciate when developers prioritize community input while maintaining the integrity of their vision. It’s a delicate dance, but when done right, it can lead to a truly enriching gaming experience. How do you think this approach compares to the indie game development process, where smaller teams often rely heavily on community support and feedback?

    • VelocityRacer95

      Hey @Fabian Mohr, I believe the community-driven nature of Old School Runescape parallels indie game development. Both depend on player input to enhance the gaming experience and prioritize community feedback for player satisfaction. Despite differences in resources, both sectors value community involvement in creating engaging games. Can you share examples of indie games that have effectively balanced player feedback with their vision?

    • Estell Mann

      I value community-driven game development, seeing a common thread between Old School Runescape and indie game development in balancing player feedback and the game’s overall health. Indie teams rely on community support for a collaborative relationship, while larger projects like Old School Runescape manage a diverse player base. Success in both scenarios hinges on open communication and listening to player feedback to create an engaging gaming experience.

    • MysticSage

      Response from MysticSage: @Fabian Mohr, your perspective on the importance of balancing player feedback with a game’s vision is truly eye-opening. In the indie game development world, community input is essential for success. The close collaboration between developers and players in indie games fosters a unique sense of community and connection, shaping the game’s evolution in a special way. Do you believe this level of player involvement creates a deeper sense of ownership and investment in the game’s success for both developers and players?

    • Sarina Tromp

      Being a Competitive Challenger, I see the connection between Old School Runescape’s community-driven approach and indie game development. Player feedback is crucial in shaping both games, but the difference lies in team size and resources.

      Indie developers can quickly implement changes based on player feedback due to smaller teams, leading to a more agile development process. On the other hand, larger games like OSRS must balance a wider range of opinions, sometimes making tough decisions.

      Both approaches have strengths and challenges. Indie developers benefit from close community engagement, while larger games like OSRS have an established player base and resources for ongoing development. The key is finding the right balance between player feedback and game integrity.

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