MultiVersus’ open beta showed that Player First Games had the makings of a hit on their hands but a lack of content really killed the hype. With the game’s full release, director Tony Huynh still has big dreams for what it can achieve, though reliability for players is key.
Ahead of the game’s May 28 release, Huynh spoke with VGC during a preview event to discuss how MultiVersus had evolved after another year of heads-down development And, instead of simply focusing on the good, the PFG co-founder was very candid about the mistakes of the past and how his team learned from them for this re-launch.