The challenge for MMOs is that they need to do everything all at once. They’ll have an open-world, crafting, PvE, PvP, and content for every step along the way from the start of your journey to its end. Some, however, lean towards one of these pillars a little more than the others. In the case of Throne and Liberty, which is out now in the West in early access before its full launch, the focus is definitely on PvP, with its large-scale battles having huge ramifications for the entire game. The question is, however, how do you keep it fair?
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