“Living, breathing world” is a 100% an overused cliche when it comes to games, and I’m not going to tell you that you’ll be so immersed in Capcom’s ambitious Monster Hunter sequel that you’ll feel like you’re really there. But in a hands-off demo of Wilds at Summer Game Fest, most of what Capcom shared that’s new in this iteration stemmed from a more deeply simulated world, with each detail getting me more excited than the last. The presentation seemed laser-targeted on addressing what I thought were Monster Hunter’s biggest weaknesses, or at least opportunities: making the hunt part of Monster Hunter as involved and varied as the parts where you smash a creature in the face with a giant sword… Read more.
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