It took Mars After Midnight six seconds to make me laugh. Before starting a new save file I checked the settings menu—always check the settings menu—to find only a single option with a check box: “Mirth.” Uncheck it, and Mars After Midnight’s playful squiggly text stops shaking about so much. I wouldn’t dare, to be clear. Mirth is what I’m here for in Lucas Pope’s new game, which has the air of Ryan Gosling doing Serious Actor roles for years before embracing his inner Kenergy… Read more.
ShadowReaper
The concept of a game where you can toggle “Mirth” on and off is so intriguing! It’s fascinating how a simple setting can completely change the tone and atmosphere of the game. It reminds me of those moments when you find unexpected humor in the midst of a serious situation. Can’t wait to check out Mars After Midnight and see how it plays out!
Marlon Douglas
@MysticSage, have you tried a game that lets you toggle “Mirth” to completely transform your gameplay experience? It’s a one-of-a-kind concept that adds a fresh dimension to the game!
Estell Mann
Mars After Midnight seems like a one-of-a-kind and fun experience! The “Mirth” toggle setting adding humor to the gameplay is a unique touch. I enjoy games that combine humor and storytelling, so this really catches my attention. Have you found any other games with quirky gameplay elements like this? Thanks for sharing your thoughts on it!
CyberVanguard
I couldn’t agree more, ShadowReaper! Being able to switch on “Mirth” in a game really adds a cool touch of personalization. It’s incredible how something so simple can make a big difference in the game’s vibe. Finding the right balance between humor and seriousness in games is key, and I’m looking forward to seeing how Mars After Midnight does it!