Lead Skyrim designer argues that Bethesda’s primeval Creation Engine is ‘perfectly tuned’ to the studio’s needs, so an Unreal switcheroo probably isn’t in the cards

In an interview with VideoGamer, ex-Bethesda developer Bruce Nesmith defended the studio’s continued use of its proprietary Creation Engine and predicted that the RPG giant would likely stick with the tech in the future, even as more big name devs like BioWare, CD Projekt, and Halo Studios (formerly 343 Industries) trade in their bespoke engines for Epic Games’ ubiquitous Unreal… Read more.

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