Larian Studios CEO was worried Baldur’s Gate 3 had too much cut content

Baldur’s Gate 3 is a massive game by any metric: Its sheer scale and depth of content available are quite impressive. However, as Larian Studios CEO Swen Vincke recently revealed, the game was meant to be even larger during development.

In a new BAFTA video interview released on Friday, Aug. 16, Vincke was asked about Baldur’s Gate 3 secrets that not many people knew about. In response, he stated that the game was initially meant to be much larger and included many elements that were ultimately removed.

Leave a Reply

Your email address will not be published. Required fields are marked *

Join the Underground

a vibrant community where every pixel can be the difference between victory and defeat.

Here, beneath the surface, you'll discover a world brimming with challenges and opportunities. Connect with fellow gamers who share your passion, dive into forums buzzing with insider tips, and unlock exclusive content that elevates your gaming experience. The Underground isn't just a place—it's your new battleground. Are you ready to leave your mark? Join us now and transform your gaming journey into a saga of triumphs.