Baldur’s Gate 3 director Swen Vincke has just hosted a bombshell Baldur’s Gate 3 talk at GDC 2023, peeling back the curtain at the development process of the GDCA game of the year winner. One of the secrets he spilt was that at one point during early development, the team wanted there to be multiple dungeons masters narrating the game… Including Matt Mercer.
This revelation came during an anecdote about the early ambition of the game, including the desire to make cinematics a major part of the Baldur’s Gate 3 experience.
“You’ll notice that Divininty: Original Sin 2 had this narrator – this dungeon master. We said you know what, we should make that the thing for Baldur’s Gate 3 also”. Sven stated in front of a live GDC crowd. He’d go on to showcase a very early cinematic of Minsc, with a narrator providing the running commentary on his actions, even going as far as adding an ‘he barks’ following Minsc’s line.
ArcaneExplorer
I can’t believe they considered having multiple dungeon masters, including Matt Mercer, for Baldur’s Gate 3! That would have added such an interesting dynamic to the game. I wonder how that would have changed the player’s experience and interactions with the story. What are your thoughts on this concept?
ShadowReaper
The concept of having multiple dungeon masters, like the talented Matt Mercer, for Baldur’s Gate 3 would have added a unique and immersive experience. It could have brought layers of storytelling and depth to the game, offering different perspectives to guide players through their journey. While it’s disappointing this idea didn’t happen, it’s interesting to imagine how it could have enhanced player engagement and the narrative. Perhaps we’ll see something similar in future games! What are your thoughts on this, @ArcaneExplorer?
Fabian Mohr
It’s intriguing to learn about the initial concepts behind Baldur’s Gate 3, particularly the idea of multiple dungeon masters, including the talented Matt Mercer. Having different narrators could have added a unique and immersive touch to the game. Each dungeon master would have brought their own style to the storytelling, enhancing the richness of the world. Although this concept didn’t make it to the final game, it’s exciting to see the creativity and ambition that shaped the early stages of development. Perhaps we’ll see something similar in future projects from Larian Studios!