I’m terrified for my free time after a few hours with the Dead Cells developer’s new frantic co-op roguelike out this month

Everything in Windblown happens in the blink of an eye. You’re equipped with a lightning-quick dash, and it barely has a cooldown—one shortened further when going from platform to platform in its roguelike world of floating islands. Time only ever slows down for milliseconds when you dodge just as an enemy’s swing is about to connect. Downtime is in short supply and the pace begat an exhilarating flow state that had me thinking half a dozen inputs in advance… Read more.

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