I had a lot of fun over the years with Skull and Bones—all before it came out, that is. It grew from a simple idea—Assassin’s Creed: Black Flag’s naval battles made multiplayer—into a bona fide white whale for Ubisoft, which struggled so mightily to get it released. And when it finally showed up, seven years after it was first announced, it was fine, and quickly forgotten by most of us… Read more.
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