Helldivers 2 balancing has been “removing the fun”, Arrowhead CEO frets – “just tweaking damage numbers is a blunt tool”

I spent this morning being pseudo-profound about Animal Well and pseudo-elegaic about Tango Gameworks, so now it’s time to get back to the Real Business – being a pseud on the subject of videogame gun balancing.

The game in question is cheery co-op shooter Helldivers 2, over which Aunty Sony recently upended a can of furious worms by abruptly insisting that Steam players have a PSN account for security reasons and so, blocking players in regions where PSN isn’t available. Sony have subsequently walked back the requirement following a backlash of truly hellish proportions, though I understand that the game remains unavailable on Steam in certain regions. By comparison, Arrowhead CEO’s Johan Pilestedt remarks overnight that the developers might have been “removing the fun” with their gun balancing seems pretty innocuous.

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