It’s often difficult when previewing a game in its early stages, because inevitably, performance issues will rear their head. The further away a game is from release, the more glitches, stutters or crashes you’ll likely encounter, and it’s up to the developer to (hopefully) remedy them before launch.
The 90 minutes we spent playing Monster Hunter Wilds – which was made playable for the first ever time at Gamescom – was one such instance where a pre-release build was absolutely riddled with issues.
Given that Monster Hunter is one of Capcom’s most important series, however, and given that Wilds promises to be the most ambitious entry to date, with a release still likely some way off, we have to give it the benefit of the doubt for now and focus on the positives. Thankfully, there are loads of them, and despite the ropey performance at this stage, we still had an absolute blast.