Final Fantasy 16 has succeeded in attracting a younger audience to the series, according to DLC director Takeo Kujiraoka.
Prior to its release last year, Square Enix said it had decided not to include turn-based combat in the game with the goal of appealing to a wider market.
And Kujiraoka told Push Square that Final Fantasy 16’s action-based combat had helped the publisher achieve this goal to some degree.