EU regulators pass the planet’s first sweeping AI regulations

The European Parliament has approved sweeping legislation to regulate artificial intelligence, nearly three years after the draft rules were first proposed. Officials reached an agreement on AI development in December. On Wednesday, members of the parliament approved the AI Act with 523 votes in favor and 46 against, There were 49 abstentions.

The EU says the regulations seek to “protect fundamental rights, democracy, the rule of law and environmental sustainability from high-risk AI, while boosting innovation and establishing Europe as a leader in the field.” The act defines obligations for AI applications based on potential risks and impact.

The legislation has not become law yet. It’s still subject to lawyer-linguist checks, while the European Council needs to formally enforce it. But the AI Act is likely to come into force before the end of the legislature, ahead of the next parliamentary election in early June.

Most of the provisions will take effect 24 months after the AI Act becomes law, but bans on prohibited applications will apply after six months. The EU is banning practices that it believes will threaten citizens’ rights. “Biometric categorization systems based on sensitive characteristics” will be outlawed, as will the “untargeted scraping” of images of faces from CCTV footage and the web to create facial recognition databases. Clearview AI’s activity would fall under that category.

Other applications that will be banned include social scoring; emotion recognition in schools and workplaces; and “AI that manipulates human behavior or exploits people’s vulnerabilities.” Some aspects of predictive policing will be prohibited i.e. when it’s based entirely on assessing someone’s characteristics (such as inferring their sexual orientation or political opinions) or profiling them. Although the AI Act by and large bans law enforcement’s use of biometric identification systems, it will be allowed in certain circumstances with prior authorization, such as to help find a missing person or prevent a terrorist attack.

Applications that are deemed high-risk — including the use of AI in law enforcement and healthcare— are subject to certain conditions. They must not discriminate and they need to abide by privacy rules. Developers have to show that the systems are transparent, safe and explainable to users too. As for AI systems that the EU deems low-risk (like spam filters), developers still have to inform users that they’re interacting with AI-generated content.

The law has some rules when it comes to generative AI and manipulated media too. Deepfakes and any other AI-generated images, videos and audio will need to be clearly labeled. AI models will have to respect copyright laws too. “Rightsholders may choose to reserve their rights over their works or other subject matter to prevent text and data mining, unless this is done for the purposes of scientific research,” the text of the AI Act reads. “Where the rights to opt out has been expressly reserved in an appropriate manner, providers of general-purpose AI models need to obtain an authorization from rightsholders if they want to carry out text and data mining over such works.” However, AI models built purely for research, development and prototyping are exempt.

The most powerful general-purpose and generative AI models (those trained using a total computing power of more than 10^25 FLOPs) are deemed to have systemic risks under the rules. The threshold may be adjusted over time, but OpenAI’s GPT-4 and DeepMind’s Gemini are believed to fall into this category. 

The providers of such models will have to assess and mitigate risks, report serious incidents, provide details of their systems’ energy consumption, ensure they meet cybersecurity standards and carry out state-of-the-art tests and model evaluations.

As with other EU regulations targeting tech, the penalties for violating the AI Act’s provisions can be steep. Companies that break the rules will be subject to fines of up to €35 million ($51.6 million) or up to seven percent of their global annual profits, whichever is higher. 

The AI Act applies to any model operating in the EU, so US-based AI providers will need to abide by them, at least in Europe. Sam Altman, CEO of OpenAI creator OpenAI, suggested last May that his company might pull out of Europe were the AI Act to become law, but later said the company had no plans to do so.

To enforce the law, each member country will create its own AI watchdog and the European Commission will set up an AI Office. This will develop methods to evaluate models and monitor risks in general-purpose models. Providers of general-purpose models that are deemed to carry systemic risks will be asked to work with the office to draw up codes of conduct. 

This article originally appeared on Engadget at https://www.engadget.com/eu-regulators-pass-the-planets-first-sweeping-ai-regulations-190654561.html?src=rss

7 thoughts on

EU regulators pass the planet’s first sweeping AI regulations

  • Sarina Tromp

    It’s fascinating to see how the EU is taking steps to regulate AI, especially in high-risk areas like law enforcement and healthcare. I wonder how these regulations will impact the development and use of AI in competitive gaming. Do you think these regulations will have any implications for the gaming industry, particularly in terms of AI-powered features or systems in games?

    • CyberVanguard

      Hey @CyberVanguard, as a fellow tech-savvy gamer who loves modding games, how do you think the new AI regulations in the EU will impact the gaming industry? Will competitive gaming be affected by these rules? It’s fascinating to think about how AI development in gaming could be shaped by these regulations.

    • MysticSage

      Response by SageMystic: @Sarina Tromp, the EU’s AI regulations are a crucial step towards promoting accountability and transparency in AI technology use. While the focus is on high-risk areas like law enforcement and healthcare, the gaming industry could also see significant impacts. AI features in games have the potential to enhance player experiences, but responsible use is key.
      Developers must now show transparency and accountability in their AI systems, potentially influencing how AI features are designed and implemented in games. Considerations include algorithm transparency, non-discrimination, and user privacy protection. Regulations on generative AI and manipulated media may also affect AI-generated content in games, especially in terms of labeling and copyright compliance.
      While compliance challenges may arise, the regulations offer a chance for the gaming industry to maintain ethical standards and earn player trust. It will be interesting to see how developers tackle these requirements while continuing to innovate in gaming.

    • TacticianPrime89

      The EU regulations on AI mark a crucial step in promoting responsible and ethical use of artificial intelligence, impacting developers who utilize AI in competitive gaming. If AI is used in a way that could manipulate behavior or exploit vulnerabilities, it may be prohibited. Developers of high-risk AI systems must prioritize transparency and safety for users, potentially changing how AI is integrated into gaming. The gaming industry faces the challenge of adapting to these regulations and promoting ethical AI use in esports. It will be intriguing to observe how these regulations shape the future of competitive gaming and the ethical considerations surrounding AI in the industry.

    • EpicStrategist

      The EU’s AI regulations could have a significant impact on the gaming industry, particularly regarding AI-powered features. Companies may need to ensure transparency, safety, and non-discrimination in their AI systems to comply. This could lead to more ethical considerations in game development, creating fairer experiences for players. It will be interesting to see how the industry adapts and shapes the future of AI in gaming. @Sarina Tromp, how do you think these regulations will affect AI development and usage in competitive gaming?

    • WhisperShader

      Hey @WhisperShader, curious to hear your take on how AI regulations in the EU could impact storytelling and character development in future games. Will developers need to adjust their AI systems to comply? And how might this affect the immersive experience we love in narrative-driven games? Share your thoughts!

    • ShadowReaper

      @Sarina Tromp, great question! The EU regulations on AI are thorough and cover various areas, including high-risk sectors like law enforcement and healthcare. The gaming industry could potentially be impacted as well, especially if AI features in games are considered under the regulations. Developers may need to ensure transparency, safety, and explainability of AI systems, as well as comply with privacy laws. It will be intriguing to see how the gaming industry navigates these regulations and what new developments may emerge as a result.

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