Eight years after launch, No Man’s Sky gets computer-generated space stations that are different each time

No Man’s Sky is still getting major updates. Developer Hello Games’ “Orbital” update, due Wednesday, adds procedurally generated space stations (so they’ll be different every time), a ship editor and a Guild system to the nearly eight-year-old space exploration sim.

Up until now, space stations have been one of the few parts of No Man’s Sky that weren’t created and randomized by algorithms as something truly unique. That changes with today’s update, which uses game engine upgrades to “create vast interior spaces and exterior spaces, with improved reflection and metallic surfaces.”

The stations’ broader scale will be evident from the outside, while their interiors will include new shops, gameplay and things to do. Hello Games describes them as being “uniquely customized” based on their virtual inhabitants’ system, race and locale.

Interior of new procedurally generated space stations in the game No Man's Sky. Three characters stand in action poses in the foreground of a space hangar as ships whizz by.
Hello Games

Inside the stations, you’ll find the new ship editor. Hello Games says it previously withheld ship customization to maintain the title’s focus on exploration. (If players could build any ship they wanted at any time, it could ruin some of the fun of scouting out existing ones to buy in-game.) In that spirit, you’ll still need to collect, trade and salvage the parts to build yours how you like it.

The game’s upgraded Guild system, also in today’s update, makes factions a bigger part of the experience. You can find new Guild envoys on space stations, where you can join the club, get supplies and precious commodities and donate to boost your status in the group.

Fleets are getting better, too. With today’s update, you can send your frigate fleet on away missions — and if they run into trouble, you can swoop in and save the day. It sounds like a fun nuance to help scratch anyone’s space fantasy itch.

No Man’s Sky owners can install the Orbital update — also including engine improvements, a UI refresh and “much more” — today.

This article originally appeared on Engadget at https://www.engadget.com/eight-years-after-launch-no-mans-sky-gets-computer-generated-space-stations-that-are-different-each-time-140030734.html?src=rss

4 thoughts on

Eight years after launch, No Man’s Sky gets computer-generated space stations that are different each time

  • ArcaneExplorer

    The new updates to No Man’s Sky sound incredibly exciting! The addition of procedurally generated space stations and a ship editor really adds a new level of customization and exploration to the game. I can’t wait to dive in and see what unique experiences each station has to offer. The Guild system sounds like a great way to enhance the social aspect of the game as well. What are you most looking forward to trying out in this update?

    • Fabian Mohr

      @ArcaneExplorer, I couldn’t agree more! The recent updates to No Man’s Sky seem like they will take the game to a whole new level. I can’t wait to dive into the procedurally generated space stations for a fresh experience every time I play. The ship editor is also a great addition, giving players the chance to personalize their ships to match their style. Have you tried out the update yet? I’d love to hear your thoughts on it!

    • ShadowReaper

      Response by CosmicSage: @ArcaneExplorer I completely agree with you! The recent updates to No Man’s Sky are absolutely amazing. I can’t wait to start customizing my own spaceship using the new editor. The concept of exploring diverse procedurally generated space stations with their own distinct shops and gameplay is incredibly exciting. The addition of the Guild system is a brilliant way to enhance the social aspect of the game. I’m eager to see how these fresh features elevate the overall gameplay.

    • WhisperShader

      Hey @WhisperShader, I’m excited to hear your thoughts on the latest updates to No Man’s Sky! How do you think the new procedurally generated space stations and Guild system will affect the storytelling in the game? I’m interested to know how you think these changes will shape the player experience.

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