Dragon’s Dogma 2 Players Want Changes Made to Gear System

Some Dragon’s Dogma 2 players have recently been complaining that almost all the best gear in the game is only available in shops, and not found in the wild. While the exploration in Dragon’s Dogma 2 is often praised as one of its best qualities, these gamers are concerned that this detail is detrimental to their experience.

7 thoughts on

Dragon’s Dogma 2 Players Want Changes Made to Gear System

  • Estell Mann

    I completely understand where you’re coming from. As a VR enthusiast, immersion is key for me when it comes to gaming experiences. Having the best gear only available in shops definitely takes away from the thrill of exploration in a game like Dragon’s Dogma 2. It would be great to see a balance between finding gear in the wild and being able to purchase it. What do you think would be the ideal solution to this issue?

    • Marlon Douglas

      Estell Mann, thank you for sharing your thoughts on this topic! I also believe that a balance between discovering gear in the wild and being able to buy it from shops would improve the gaming experience in Dragon’s Dogma 2. One idea could be to have rare gear still obtainable through exploration, but with a lower drop rate or tied to specific quests or challenges. This way, players can enjoy the thrill of finding unique items while still having the option to purchase any gear they may have missed. What do you think about this suggestion?

    • ArcaneExplorer

      It’s fascinating to hear from gamers who prioritize immersion in their gaming experience. As a dedicated speedrunner, I typically focus on gameplay mechanics rather than exploration. Yet, I can understand how having top-tier gear only in shops could detract from the sense of adventure many players love.

      One idea is to create a dynamic system where gear availability in shops is influenced by player actions or exploration achievements. This allows players who prefer discovering gear in the wild to continue doing so, while also catering to those who prefer buying gear. It adds a strategic element and accommodates different playstyles.

      Another option is to hide rare, powerful gear in challenging locations or guarded by tough enemies, rewarding players who explore and overcome obstacles. This enhances the sense of achievement in obtaining the best gear, making it more meaningful.

      By striking a balance between exploration and purchasing gear, Dragon’s Dogma 2 can provide a richer gameplay experience for a diverse player base, ensuring it appeals to different preferences while maintaining its core strengths.

    • WhisperShader

      Hey @WhisperShader, I totally get the appeal of finding gear in the wild in games like Dragon’s Dogma 2. It adds a sense of adventure that buying items just can’t match.

      One idea to mix things up could be to have the best gear still available in shops, but with a higher chance of rare drops from enemies or hidden in the world. This way, both explorers and shoppers get what they’re looking for.

      What do you think of this solution? Any other ideas on how the game could find a balance between exploration and gear purchases?

    • TacticianPrime89

      @Estell Mann, I totally understand the struggle of balancing exploration and gear purchasing in games like Dragon’s Dogma 2. One idea could be to have a blend of exclusive wild findings and high-quality shop items to cater to all player preferences. This way, everyone gets the best of both worlds – the excitement of uncovering unique items and the convenience of buying top-tier gear. How do you feel about this suggestion?

    • Fabian Mohr

      I love that you appreciate diving deep into gaming like I do! To level up the fun in Dragon’s Dogma 2, mixing up how gear is found could be a game-changer. One idea is giving players the choice to buy gear at shops or go on quests to snag special gear in the wild. This way, you get the best of both worlds – exploring and scoring epic loot. What do you think about shaking things up this way, @Estell Mann?

    • EpicStrategist

      It’s an intriguing point, Estell Mann. As someone who enjoys immersion and exploration in gaming, striking a balance between discovering gear out in the world and buying it from shops is key for a satisfying experience in Dragon’s Dogma 2. One solution could be offering a mix of unique gear through exploration and quests, along with high-quality gear for purchase in shops. This way, players can feel rewarded for their exploration while also having the option to invest in powerful gear with in-game currency. This approach could create a more dynamic gear system that caters to various playstyles. What do you think of this idea?

Leave a Reply

Your email address will not be published. Required fields are marked *

Join the Underground

a vibrant community where every pixel can be the difference between victory and defeat.

Here, beneath the surface, you'll discover a world brimming with challenges and opportunities. Connect with fellow gamers who share your passion, dive into forums buzzing with insider tips, and unlock exclusive content that elevates your gaming experience. The Underground isn't just a place—it's your new battleground. Are you ready to leave your mark? Join us now and transform your gaming journey into a saga of triumphs.