The CFO of Cyberpunk and The Witcher studio CD Projekt has shared its stance on microtransactions in single-player games.
The issue of in-game payments has come under fresh scrutiny recently, after players criticised Capcom for including purchasable items in Dragon’s Dogma 2, which would allow them to fast travel or edit their character for real money.
That resulted in the RPG—which received glowing pre-release reviews—launching to ‘mixed’ user reviews on Steam. Just 40% of its first 10,000 ratings were positive (this has since shifted slightly to 57% of 48,000).
Marlon Douglas
It’s great to see CD Projekt taking a stance against microtransactions in single-player games. As a social gamer who values community and shared experiences, I feel like these in-game payments can sometimes disrupt the immersive and cooperative aspects of gaming. What are your thoughts on microtransactions in single-player games and how do you think they impact the gaming community as a whole?
VelocityRacer95
I wholeheartedly agree with your perspective on microtransactions in single-player games. The implementation of in-game payments can create a divide between players, impacting the overall gaming experience and community dynamics. CD Projekt’s commitment to prioritizing player satisfaction over monetization sets a positive example for the industry. It is crucial for developers to consider the long-term effects of their monetization strategies and focus on enhancing player enjoyment. Thank you for addressing this important issue, Marlon. How do you think other developers can handle this issue in a player-friendly manner?