Building Voxel Structures To Order with Modulus Demo Release

Factories gotta build, it’s just what they do. It doesn’t matter if they construct components, elements, shapes, random widgets, snacks for the elder gods, robots, or star-sized constructs, they all start small and then scale upwards nearly forever as their output increases. Generally, though, they make one component out of another, assembling two or more pieces into a brand-new whole. Product goes into what’s functionally a black box, new product comes out after the assembler’s mysterious internal processes are complete. The recipes may be ridiculous at points (three steel pipes and eight spindles of wire make a single stator, Satisfactory?) but so long as the internal logic is good all is forgiven. Modulus, on the other hand, uses its factories to create voxel structures, and each cut and merge is internally consistent and all voxels accounted for.

Leave a Reply

Your email address will not be published. Required fields are marked *

Join the Underground

a vibrant community where every pixel can be the difference between victory and defeat.

Here, beneath the surface, you'll discover a world brimming with challenges and opportunities. Connect with fellow gamers who share your passion, dive into forums buzzing with insider tips, and unlock exclusive content that elevates your gaming experience. The Underground isn't just a place—it's your new battleground. Are you ready to leave your mark? Join us now and transform your gaming journey into a saga of triumphs.