One of Baldur’s Gate 3‘s great strengths is how intelligently it translates the tabletop Dungeons & Dragons experience to the video game realm, and in some cases, what it focuses on can provide great inspiration for how to make DnD campaigns better. I’ve been DMing a multi-arc DnD campaign since 2020, and that whole period has been a continual learning experience, with every session providing some kind of takeaway on how to make things better. Outside inspiration can be equally important, however, from live DnD play to books, films, games, or even life experiences.
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