You look at Avowed, which has this incredibly vibrant art and production design, a big open world, myriad quests and branching narratives, and, of course, all the development pedigree of Obsidian, and naturally, you’d assume it’s an expensive game to build. From The Outer Worlds to Pillars of Eternity, Fallout New Vegas and beyond, Obsidian has always committed its efforts towards facilitating player agency and making worlds replete with possibility. But speaking to PCGamesN at this year’s Gamescom, the team reveals that, when it comes to Avowed, one of the toughest, priciest aspects of development comes from something that most players take for granted.
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