As it turns out, Helldivers 2’s self-killing spike has been due to shrapnel, not ricochets – don’t worry, a fix is coming

Following Helldivers 2‘s latest patch, players have suddenly found themselves being insta-killed by their own ordinance on a regular basis, something that they’d no doubt find quite funny if they weren’t, you know, trying to score victories for Super Earth.

While a change to ricochets that came as part of this latest patch – which also featured a pretty extensive array of balancing changes to weapons – was originally thought by many players to be behind this spike in self-shootings, Arrowhead’s now revealed the actual cause.

In a post on the game’s official Discord server, community manager Spitz outlined that the studio has found the issue to actually stem from rogue shrapnel being kicked out by shots from the Eruptor – something a few investigative players had theorised might be the case.

Read more

Leave a Reply

Your email address will not be published. Required fields are marked *

Join the Underground

a vibrant community where every pixel can be the difference between victory and defeat.

Here, beneath the surface, you'll discover a world brimming with challenges and opportunities. Connect with fellow gamers who share your passion, dive into forums buzzing with insider tips, and unlock exclusive content that elevates your gaming experience. The Underground isn't just a place—it's your new battleground. Are you ready to leave your mark? Join us now and transform your gaming journey into a saga of triumphs.