What makes a great roguelike? Difficulty is one thing. You want every run, every death, and every victory to feel like they mean something. Variety is important, too. Builds should be extensive and customizable, mobs and upgrades should change on each attempt, and if there’s a range of fresh environments and types of dungeons, that’s a huge bonus. FTL, Dead Cells, and of course Hades 2 typify the best of the genre, but another amazing roguelike has just hit 1.0, and is even playable, start to finish, completely free. It has outstanding reviews – but somehow fewer than 300 players.
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