In Civilization 6, Age of Empires, and a lot of classic strategy games, you experience combat at the macro level. Victory in battle means sending mass-produced units into the meat grinder of war until your opponent runs out of money, people, or both. It’s suitably savage, but there’s also something compelling about the finer details – some of the most compelling strategy games, like Cities Skylines 2 or XCOM, take place at the micro level. Enter Sea Power Naval Combat In The Missile Age. Boasting a gigantic map, fastidiously recreated real-world vehicles, and tense, minute-to-minute milsim-style combat, it’s finally hit early access, and feels like a more realistic alternative to the beloved War Thunder.
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Realistic War Thunder style RTS lets you fight on the entire world map