The main thing that stops me from getting interested in MMOs or MMORPGs is how they – by their nature – lack a kind of consequence, or a permanence. There are raids, bosses, and world events, but ultimately everything resets and no matter what happens, the in-game universe remains largely the same. I like games where it feels like things matter – where you get a sense of ardor, bitter loss, and hard-fought victory. Combining the huge-scale WWII combat of Battlefield V, the production and building systems of Factorio, and the persistent sandbox world of WoW, Foxhole is still an MMO that resets every few weeks, but there are some novel ideas to make it feel more weighty, more meaningful. It ought to be one of the biggest games on Steam, and the upcoming Airborne update will hopefully push it closer to the top.
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