Decade is a tech-noir adventure game where you send children back in time to prevent metal rain from pulping the planet

One of my biggest challenges as a writer has been tempering my love of vague gestures at metaphysical concepts with the revelation that the people who read my articles also, apparently, can’t read my mind. Pah. A skill issue if I ever saw one, honestly. Decade is a fascinating adventure game that drew me in with its apparent vagueness but then, like some sort of considerate, sensible coward, went on to explain itself well in on its Steam page.

It’s the end of the world, and you’re not too happy about it, so you’ll be shoving children in a time machine with little more than a rotting Lunchly and some instructions to help you figure out exactly what went wrong.

What are you dressing as for Halloween? Me, I’m dressing as someone trying to bring back “tray-tray” in an effort to give Edwin a seizure. Here’s the tray-tray:

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