Coming back to Starfield: Shattered Space after 200 hours into the game should have felt like riding a bike a skill I’d never forget, but after fumbling around with the controls and trying to find the precise city to land on, I’ve realized that the game lacks something that’s become a lot more common among modern open-world games. Although the criticisms of Starfield remain valid, saying that there “isn’t anything to do” just isn’t true.
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