The day has finally come for Peacemaker fans to step into the shoes of the DC anti-villain in Mortal Kombat 1, becoming available to those who purchased Kombat Pack 1 as one of the previously announced DLC characters. And with that, we’ve also gotten a sizable patch that includes a number of fixes.
In addition to adding Peacemaker to the roster, the patch, released across PlayStation 5, Xbox Series X, Steam, Epic Games Store, and Nintendo Switch, fixes some visual bugs with brutalities, and remedies a few issues in online play. Janet Cage has also been added as a DLC Kameo fighter, although she won’t be available until March. You can check out the full patch notes below.
Peacemaker, along with Omni-Man (from Invincible), Quan Chi, Ermac, Homelander (from The Boys), and Takahashi Takeda, was announced as one of the first DLC characters coming to Mortal Kombat 1 at last year’s San Diego Comic-Con. The characters are included as part of the Kombat Pack 1, but will be available as a separate purchase after a brief early access period for those who purchased the DLC pack.
In our review of Mortal Kombat 1, we wrote: “The bone-crunching gameplay of Mortal Kombat 1 is some of the best the series has ever seen, thanks to the game-changing Kameo system. Netherrealm delivers a fantastic single-player story mode as well. However, the new Invasions mode is a grind, and the online options feel dated.”
PC, Steam, & Epic Games Store
- System requirement changes
- Size from 100GB to 140GB to account for current and future Kombat Pack content
General Fixes & Adjustments
- Move list corrections & Localization fixes
- AI adjustments & improvements
- Improvements to Screen Reader functionality
- Added Peacemaker Roster Character
- Added Janet Cage Kameo Character (Available March 2024)
- Added UMK3 skins for Scorpion, Reptile, & Smoke and MK3 Skin for Sub-Zero
- Fixed several visual issues with brutalities
- Fixed visual issues with several projectiles after being reflected
- Fixed issue with cloth physics becoming active on frozen opponents during the in-game Fatal Blow attacks
- Match Timer now resumes immediately if a Fatal Blow misses or is blocked
- Added Kameo Form sound option to Accessibility Extra Audio Feedback Settings
- Fixed issue with Up Block vulnerability persisting after knockdown if some wakeup attacks were performed
- Fixed rare issue near arena corners that could result in excessively long delay before a turnaround occurs
- Using a Breaker while a Kameo Summon is being performed will now always put the Kameo on cooldown
Online
- Players can now manually link a game profile to a WB Friends Account
- Added Social Menu where players can add others to their WB Friend List & manage their WB Friend Account
- Added Krossplay support (PC, Xbox Series X/S, & PlayStation 5 versions) to Private Versus Matches
- Added Krossplay support (PC, Xbox Series X/S, & PlayStation 5 versions) to Ranked Kombat League & Kasual Versus matchmaking
- Fixed rare issue where UI & Announcer timing could be mismatched at round start in online matches
- Fixed rare issue where health could be slightly visually incorrect for a few frames after losing a round during some Fatal Blow cinematics
- Fixed online rollback issue with characters’ visuals changing when blocking certain brutalities starting attacks while at low health
- Adjusted Match found sound when looking for a Kombat League match
- Fixed an online issue that caused framerate to drop when the opponent continuously pauses during the match.
Invasions
- Added in-game HUD indicators showing Invasion Character Level & Elemental Types for the player & their opponent
- Added in-game HUD indicators displaying Modifiers active during a match
- Significantly increased Fighter & Kameo Mastery XP base rewards per Encounter, which is no longer no longer repeatable and are no longer subject to diminishing returns if the opponent is a lower level
- Increased Fighter & Kameo Mastery XP & item rewards from Encounters in the Gateway Mesa
- Removed negative passive bonuses from some Relics
- Konsumables with Stat Bonuses are now rewarded in more areas
- Krowns can now be rewarded for defeating Major Enemies
- Relic & Talisman Buy & Sell prices are now affected by Level & Rarity
- Fixed end of round slow motion happening on certain attacks when there could be more opponents left to fight in the encounter
- Fixed rare situation where the opponent losing to time out while performing an armored move could cause an incorrect animation
Practice Mode
- Damage text in Practice mode when hitting an opponent with an air-only attack will now display AIR instead of UNBLOCKABLE
- Added ability to configure the following Fighter & Kameo specific mechanics under “Practice Settings”
- Ashrah
- Heaven / Hell Mode Debuffs
- Geras
- Countdown Charges
- General Shao
- Axe & Dark Energy
- Johnny Cage
- Hype & Wowing Out
- Kenshi
- Sento & Spirit
- Havik
- Link Active
- Nitara
- Blood Sacrifice
- Raiden
- Electric Charge
- Sindel
- Inspire Active
- Tanya
- Royal Guidance
- Quan Chi
- Zones
- Tremor
- Variation
- Khameleon
- Disguise
- Ashrah
Character Specific Adjustments
- Main Fighters
- Ashrah
- Bleeding Blade (Down + Back Punch) now deals bonus damage & causes knockdown reaction when hitting an opponent’s Kameo
- Baraka
- Fixed Chop Chop using same input regardless of Alternate Kontrols setting
- General Shao
- Fixed incorrect animation used when Kameo Fatality is performed while Axe is planted
- Fixed issue that could cause incorrect blood locations when komboing Jump Attacks into Basic Attacks
- Geras
- Fixed a rare issue that could cause Geras to not teleport after hitting a Main Fighter & Kameo with Inevitable at the same time
- Havik
- Skab Stab (Away + Back Punch, Back Punch, Throw) no longer allows the opponent to perform a Kameo Ambush Attack while in its hit reaction
- Fixed Enhanced Neoplasm having no sound effects when performed at very close distance to the opponent
- Fixed lingering visual with Enhanced Blood Bath if Disarmed And Dangerous (Fatal Blow) is used before activating Corpse Taunt
- Johnny Cage
- Fixed invulnerability to high attacks during the some of the recovery frames of Ball Buster while in Wowing Out hype state
- Kenshi
- Kameo Meter color is now blue when Ancestor is active
- Kenshi will now take 20 damage when Ancestor is hit by an attack
- Ancestor is now vulnerable to attacks while Kenshi is performing a throw attempt
- Fixed situation where hitting the Ancestor while in certain actions would cause two hitsparks to occur
- Kung Lao
- Fixed throw immunity during some recovery frames of Hat Toss
- Li Mei
- Enhanced Nova Blast’s followup hits are no longer sometimes blockable when done at full screen against certain characters
- Liu Kang
- Fixed visual issue that could occur when Dragon’s Breath is interrupted by Sub-Zero’s Ice Klone
- Mileena
- Slightly adjusted Hit Region on Straight Sai & Enhanced Straight Sai
- Fixed issue with Feral Gashes (Front Punch, Back Punch, Throw) no longer allows the opponent to perform a Kameo Ambush Attack while in its hit reaction
- Fixed issue that could cause (Air) Enhanced Teleport Down & (Air) Homing Ball to not be possible while in the air from Khameleon’s Fan Lift
- Fixed issue causing a misaligned teleport attack to occur if Enhanced Sai Toss connects with an opponent’s kameo
- Fixed visual misalignment during “Maybe Next Time” brutality
- Nitara
- Fixed visual issue with Wings having improper animation after missing Fatal Blow
- Rain
- Rain God Waterball is no longer destroyed if Rain is hit after the projectile becomes active
- Fixed Ancient Trap interacting with some reflect moves
- Fixed issue that could cause (Air) Confluence Beam to not be possible while in the air from Khameleon’s Fan Lift
- Reiko
- Fixed rare issue that could cause Reiko to switch sides with the opponent when performing The Soldier’s Spearit (Fatal Blow) while close to the arena corner
- Fixed visual issue when Tactical Takedown is interrupted by Kameo Kung Lao’s Away We Go
- Fixed rare issue that could cause Reiko to switch sides with the opponent when performing The Soldier’s Spearit (Fatal Blow) while close to the arena corner
- Shang Tsung
- Fixed Bed of Spikes interacting with reflect moves
- Added visual effect to signify when Form Stealer damage boost has ended
- Fixed issue with Form Stealer cloth physics not functioning correctly in certain circumstances when returning to Shang Tsung form
- Sindel
- Kameo Meter color is now pink when Enhanced Queen’s Kommand is active
- Using Snatched (Fatal Blow) while Enhanced Queen’s Command is active no longer ends control over opponent’s Kameo
- Fixed rare issue that could cause Sindel’s Kameo to become unresponsive if some Fatal Blows were performed immediately after hitting an opponent’s Kameo with Enhanced Queen’s Command
- Stolen Kameos using Enhanced Queen’s Kommand performing a buff move will no longer wait for the buff to expire before returning to their partner
- Smoke
- Fixed rare issue that could cause Smoke to become invisible for an extended period of time if he is interrupted during Everywhere (Back Punch, Front Punch, Back Punch) at specific timing
- Sub-Zero
- Fixed visual issue that could cause Ice Klones to appear in cinematics
- Tanya
- Spinning Splits Kick and (Air) Spinning Splits Kick can now hit the opponent’s Kameo
- Heavenly Hand & Enhanced Heavenly Hand now continue to be active after hitting an opponent’s Kameo
- Spinning Splits Kick & (Air) Spinning Splits Kick air hit reaction knocks down for 1 frame longer
- Fixed Cudgel Strike (Down + Back Punch) now deals bonus damage & causes knockdown reaction when hitting an opponent’s Kameo
- Fixed rare situation with 100 Hands (Fatal Blow) not going into cinematic despite its attack connecting on opponent in certain circumstances with Kameo Goro
- Omni-Man
- Fixed issue with Spilled Kontents (Towards + Back Kick, Front Punch, Throw) no longer allows the opponent to perform a Kameo Ambush Attack while in its hit reaction
- Quan-Chi
- New move Zone of Waste added. It creates a zone that drains meter from the opponent and if the opponent stands in it for an extended period Quan Chi will briefly gain armor
- Zone of Fear now lasts 2 seconds longer
- Zone of Fear & Zone of Power along with Zone of Waste can now be active at the same time
- Field of Bones & Enhanced Field of Bones now activates the cage trap if the opponent blocks the attack
- Field of Bones & Enhanced Field of Bones now has an increased duration on the cage trap
- Adjusted victim region while duck blocking
- Fixed inconsistency between air and ground hit reactions for Zone of Power Enhanced Head Rush allowing the opponent to block followup attacks at certain distances
- Fixed Koccyx Krusher (Away + Front Kick, Back Kick, Back Punch) having improper animation and auto-correcting if performed as the opponent jumps over
- Fixed Sareena Jataaka’s Kurse still triggering if it is only connecting with Field of Bones
- Fixed Skewer Strike tracking the opponent if the first hit connects with Field of Bones
- Fixed lingering visual effects if opponent is interrupted during the hit reaction of Enhanced Head Rush
- Fixed several unintended visual effects lingering during cinematics
- Fixed visual issue with skull projectiles lingering on screen if they are evaded by Omni-Man’s Viltrumite Stance
- Fixed visual issue with lingering effects after hitting Field of Bones with Sub-Zero’s Ice Klone Charge
- Fixed an issue which would allow opponent’s Shujinko to use Zone of Power to buff their projectiles
- Fixed visual issue with Zone of Fear that could cause visual effects on the opponent to linger after they have exited the zone
- Ashrah
- Kameo Fighters
- Darrius (Kameo)
- Fixed AI being unable to perform several followups to Tornado Kick
- Twister Kicks, Double Daegon Kick, Eat Dirt, & Heelturn Attacks are no longer affected by projectile Invulnerability
- Jax (Kameo)
- Kameo Meter color now changes when Ground Pound is active
- Adjusted AI behavior when it tries to avoid Ground Pound
- Kano (Kameo)
- Fixed visual issues with several Fighters’ weapons during the Eye Laser and Forward Throw animations
- Kung Lao (Kameo)
- Fixed animation issue when the Spin is blocked at far ranges
- Motaro (Kameo
- Fixed rare issue with Reflect which could cause some projectiles to still be reflected after it hits a main character
- Scorpion (Kameo)
- The main character will now pass through other characters when pulled by Get Over Here
- Fixed visual issue with Hell Blades brutality causing the victim to move in certain circumstances
- Shujinko (Kameo)
- When morphing into the opponent Shang Tsung’s kameo and using the full Kameo Meter, Shujinko will return to his normal state
- Stolen Kitana Fan-Nado can now be directed close or far
- Fixed issue causing Kopy Kat & Mimic to increase the hype meter for Johnny Cage when used
- Fixed visual issues with using Reptile Invisibility and Stolen Acid Spit at the same time
- Sub-Zero (Kameo)
- Fixed rare issue with Arctic Armor not deactivating when hit by low attacks in certain circumstances
- Fixed lingering visual effects appearing after missing Fatal Blow
- Tremor (Kameo)
- Fixed issue with Tremor still being vulnerable to attacks after using Crystal Armor and disappearing
- Fixed Rolling Rock visual effects lingering after it collides with Sub-Zero’s Ice Klone
- Khameleon (Kameo)
- HUD weapon icon will now pulse to indicate Disguise is about to change
- Slightly increased damage scaling on Glaive, Roll, & Fan Lift when used in a combo
- Fan Lift will now work on characters that have projectile immunity active
- Fixed Breaker being possible while Khameleon is on cooldown
- Using Khameleon Roll & Mileena Roll in the same combo will no longer cause alternate hit reaction
- Fixed visual issue that could cause weapons to appear incorrectly in Tower victory cinematic
- Darrius (Kameo)
Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.
Abel Glover
I’m really excited to see Peacemaker finally join the Mortal Kombat 1 roster! The patch notes look pretty detailed with all the fixes and adjustments. As a fellow strategy enthusiast, I’m curious to hear your thoughts on how these changes might impact gameplay strategies moving forward. Let’s dissect this update and strategize together!
ArcaneExplorer
I’m really impressed with the specific character adjustments in these patch notes. As a speedrunner, I can already see how these changes might create new opportunities for strategies and optimizations. The introduction of Peacemaker and the tweaks to moves like Baraka’s Chop Chop or Raiden’s Electric Charge are sure to mix things up in the competitive scene and lead to some exciting matchups. It’s always intriguing to watch how the meta shifts after a big update like this. I can’t wait to try out these changes and see how they impact gameplay strategies!
ShadowReaper
Hey @Abel Glover, I’m also thrilled about Peacemaker joining the roster! The patch notes give us a detailed look at the tweaks and changes that can really shake up gameplay strategies. From move list adjustments to AI improvements, players will have to rethink their tactics. New characters, like Janet Cage, and Kombat Pack content will bring exciting new elements to the mix. I can’t wait to explore these updates with you and strategize for our Mortal Kombat 1 battles!
MysticSage
@Abel Glover, I’m thrilled about Peacemaker joining the Mortal Kombat 1 roster! The patch notes are packed with fixes and adjustments that could change gameplay strategies. AI behavior tweaks, move list updates, and new moves like Zone of Waste for Quan Chi will shake things up. Players will need to adapt by adjusting combos, mastering new mechanics, and countering opponents’ tactics. It’s exciting to see how patches can impact gameplay dynamics and create new strategic opportunities. Let’s see how the community reacts and work together for success in the game!
CyberVanguard
Hey @CyberVanguard! I share your excitement for the Peacemaker addition to Mortal Kombat 1. The patch notes are full of game-changing fixes and adjustments that will shake up gameplay strategies. I’m especially curious about Quan Chi’s new move, “Zone of Waste,” which could introduce some fresh tactics and playstyles. What do you think about this update and how do you see it impacting the game’s meta? Let’s explore this together and plan for the future of Mortal Kombat 1!
TacticianPrime89
Hey @TacticianPrime, curious to hear your take on the latest Mortal Kombat 1 patch notes. How do you think the new character Peacemaker and the updated fixes will affect gameplay strategies? Excited to discuss how these changes will impact the competitive scene. Let’s analyze and strategize together!