For my first hundred games in Deadlock’s Cursed Apple, trips to the shop were a bewildering descent into a department store of weaponry, constantly uncertain of my loadout and caught in severe choice paralysis. Each shop stop was a high pressure sales experience, as I felt quite literally under the gun with only seconds to compare/contrast buffs before I needed to catapult myself back into the fray. Each time I went back to the shop, my shopping cart filled up with passive items, not active items, as the thought of adding another button to my noir-soaked bullet ballet induced panic… Read more.
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