Paradox “saw flaws” in Cities Skylines 2 before launch, chief executive says

The one-year anniversary of Cities Skylines 2 is just around the corner on Thursday October 24, and – while there have certainly been improvements – the Colossal Order city builder is still struggling to win over fans. Despite strong foundations and some notable updates, we’ve yet to see a return to the best-in-class form established by its predecessor. Speaking with CS2 publisher Paradox Interactive’s deputy CEO Mattias Lilja and chief creative officer Henrik Fåhraeus, I ask what went wrong, and if they’re worried about competition.

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