Starfield may be a massive game filled with quests to complete but even the most dedicated fan has to admit that running around after NPCs can be a little tedious. When so many missions boil down to collecting an item or killing a specific target before returning to the quest giver, the constant back and forth wears thin quickly. Other role-playing games have solved this problem with some clever solutions, leading to a pitch that could make Starfield‘s quest design much more efficient and enjoyable.
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